Thursday, March 7, 2013

Download Youtube Video Without any Downloader

For Window 7

  1. First Play video you want to download in YouTube (Completely ) after Video get completely Streamed  
  2. Then Go to  Cache folder and play(Drag and Drop video fro Cache to VLC Player)the last Cache in VLC player and video will magically start playing Save this video in some other place and enjoy :P 

Chache link here (Win 7)
 
C:\Users\Ajab\AppData\Local\Google\Chrome\User Data\Default\Cache

here Ajab is my computer user name you need to change it to your one

For WindowXP
  1. Then Go to  Cache folder and play(Drag and Drop video fro Cache to VLC Player)the last Cache in VLC player and video will magically start playing Save this video in some other place and enjoy :P
  2. First Play video you want to download in YouTube (Completely ) after Video get completely Streamed  

Chache link here (Win XP)
 

C:\Documents and Settings\Ajab\Local Settings\Application Data\Google\Chrome\User Data\Default\Cache
here Ajab is my computer user name you need to change it to your one
Down here you see i am playing video from my cache after you tube buffering got completed copy this file to some other place and change its name so you can enjoy it some other time.
The golden lock you see at right hand corner is proxcy software use to access restricted sites






Tuesday, March 5, 2013

First Programe in Assembly Language


ntroduction to Assembly Language

This is a brief introduction to assembly language. Assembly language is the most basic programming language available for any processor. With assembly language, a programmer works only with operations implemented directly on the physical CPU. Assembly language lacks high-level conveniences such as variables and functions, and it is not portable between various families of processors. Nevertheless, assembly language is the most powerful computer programming language available, and it gives programmers the insight required to write effective code in high-level languages. Learning assembly language is well worth the time and effort of every serious programmer.

The Basics

Before we can explore the process of writing computer programs, we have to go back to the basics and learn exactly what a computer is and how it works. Every computer, no matter how simple or complex, has at its heart exactly two things: a CPU and some memory. Together, these two things are what make it possible for your computer to run programs.
On the most basic level, a computer program is nothing more than a collection of numbers stored in memory. Different numbers tell the CPU to do different things. The CPU reads the numbers one at a time, decodes them, and does what the numbers say. For example, if the CPU reads the number 64 as part of a program, it will add 1 to the number stored in a special location called AX. If the CPU reads the number 146, it will swap the number stored in AX with the number stored in another location called BX. By combining many simple operations such these into a program, a programmer can make the computer perform many incredible things.
As an example, here are the numbers of a simple computer program: 184, 0, 184, 142, 216, 198, 6, 158, 15, 36, 205, 32. If you were to enter these numbers into your computer's memory and run them under MS-DOS, you would see a dollar sign placed in the lower right hand corner of your screen, since that is what these numbers tell the computer to do.

Assembly Language

Although the numbers of the above program make perfect sense to a computer, they are about as clear as mud to a human. Who would have guessed that they put a dollar sign on the screen? Clearly, entering numbers by hand is a lousy way to write a program.
It doesn't have to be this way, though. A long time ago, someone came up with the idea that computer programs could be written using words instead of numbers. A special program called an assemblerwould then take the programmer's words and convert them to numbers that the computer could understand. This new method, called writing a program in assembly language, saved programmers thousands of hours, since they no longer had to look up hard-to-remember numbers in the backs of programming books, but could use simple words instead.
The program above, written in assembly language, looks like this:
MOV AX, 47104
MOV DS, AX
MOV [3998], 36
INT 32
When an assembler reads this sample program, it converts each line of code into one CPU-level instruction. This program uses two types of instructions, MOV and INT. On Intel processors, the MOVinstruction moves data around, while the INT instruction transfers processor control to the device drivers or operating system.
The program still isn't quite clear, but it is much easier to understand than it was before. The first instruction, MOV AX, 47104, tells the computer to copy the number 47104 into the location AX. The next instruction, MOV DS, AX, tells the computer to copy the number in AX into the location DS. The next instruction, MOV [3998], 36 tells the computer to put the number 36 into memory location 3998. Finally, INT 32 exits the program by returning to the operating system.
Before we go on, I would like to explain just how this program works. Inside the CPU are a number of locations, called registers, which can store a number. Some registers, such as AX, are general purpose, and don't do anything special. Other registers, such as DS, control the way the CPU works. DS just happens to be a segment register, and is used to pick which area of memory the CPU can write to. In our program, we put the number 47104 into DS, which tells the CPU to access the memory on the video card. The next thing our program does is to put the number 36 into location 3998 of the video card's memory. Since 36 is the code for the dollar sign, and 3998 is the memory location of the bottom right hand corner of the screen, a dollar sign shows up on the screen a few microseconds later. Finally, our program tells the CPU to perform what is called an interrupt. An interrupt is used to stop one program and execute another in its place. In our case, we want interrupt 32, which ends our program and goes back to MS-DOS, or whatever other program was used to start our program.

Running the Program

Let's go ahead and run this program. First, be sure to print these instructions out, since you will need to refer to them as we go on. Next, 
>Click on Start >Click on Run
 
In this New window Type CMD Press Enter
This will open MS-DOS







Type debug and press Enter this will start a program name debug with we will use to write our first assembly program indication of with is a blinking dash 
(-).Now  a  100 > Enter 
.In new line mov  ah,9 >Enter
In new line  mov  dx,10b  > Enter
In New line int 21.
In new Line  xor  ax,ax  >Enter
In new Line int  21
In new line db  "what up?$" >Enter>EnterYou can change text between "text" to any thing you want to displya on screen $ is required inside "text$"
In new Line n  what.com>Enter You can give any name to your program here name is what.com you can use any other name too like ajab
In new Line  r cx >Enter>Enter
In new line  1b
In New line  w
In New line q
 
you can even see the complied assembled file by going to C:\Documents and Settings\ajab
here ajab is my compute name so you change it to your computer name and there you will find your file like my one is what.com